Antarok

Approved Arcaelum

Arcaelum

Approved Character
Messages
10
Race
Sofontti
Profession
Magesmith
Location
Aelheim
Character Sheet



token_2(4).png



Arcaelum



Details

Full Name: Arcaelum
Race: Sofontti, Karhu
Age: 25
Birthday: 30th of Summer 100th year of the Second Age
Gender: Male
Height: 9'4 Tall
Weight: 1351 lbs

Birthplace: Kalevala
Location: Ælheim

Affiliations:
Religion:
Respects Aolu,Mimira,

Arcana:
Fulgur
Terra
Crest

Living Standard: Middle Class
Profession: Magesmith
Titles: None as of Now

Languages:
Fluent: Common
Conversational: Ælvish
Influent:



Appearance

Arcaelum is a large and Imposing Sofontti, Standing slightly over 9 feet tall he is larger than a lot of bipeds an intimidating presence, especially keeping in mind he has an aura of authority and self certainty about him. He tends to wear armor made of metal and when unarmored wears well treated leather and simply woven clothes that favor comfort, and ease of wearing, although often being embellished with their own personal touches.

Personality

Arcaelum is a Very adventurous man, he has never been content in doing much little in life and he likes picking up and working on various trades, as well as being an inventive and creative thinker, this man is unafraid of anything and it shows in his skillset, he has pursued magic thought to often kill practitioners at initiation to ascend his crafting skills beyond conventional limits. Arcaelum is always pursuing new techniques designs and inventions, he is limited by little in life and has a small amount of confidence in his skills only tempered by his desires to reach greater heights.

History

Arcaelum's Life began a simple one, but due to his nature it quickly diverted from its usual path during his childhood, the boy was always looking for something to do some kind of trouble to get into in his life. He made friends with anyone who had the same nature as him and very much enjoyed learning to control his people's Gift of Animism, The boy grew up with a desire to do his own thing however and despite enjoying the presence of animals in the wilds he also saught the creation of things, his creative ideas went through many phases as did all children and despite it being considered a phase he began turning creation into his lifes work as a mere child, he would repair clothing for others families when things would get damaged, he studied how the hunters and tanners dealt with the hides of beasts and animals and the processes needed to tan them, he was fascinated by it all.

Arcaelum eventually grew up to study the process of smithing, it being a fixation of his, the allure of flames and hot copper and bronze used to make tools fascinated the young Arcaelum beyond all else, although he maintained his skills he threw himself head first into the art of crafting metal heating and controlling the forges that where used and even training to learn magic commonly used by advanced forge-masters he underwent a few apprenticeships to different shamans of his home, learning two differing Galdr Arcana Both Terra and Fulgur, Despite his parents protests that they would be dangerous to pursue, He knew that he would be able to expand his skillset more and more, and after he fealt secure enough in his mastery against their wishes, he set off to leave home and head elsewhere to hone his talents and to discover new and more powerful metals and materials he could use in his smithing, His conviction and sense of rebelling from his family catalyzing in him unlocking Crest and further solidifying his self assurance in his path.


 
Last edited by a moderator:
Skill or Merit NameSkill XP Total (Rank)XP Total
Smithing100/100 (Grand-master)1250 -100 (+ Racial Merit Free)
Leatherworking100/100 (Grand-Master)1150-125 (+25 Cost, Merit)
Animism100/250 (Expert)1025-100
Fulgur100/250 (Expert)925-150 (+50 Cost, Merit 2
Terra100/250 (Expert)775-175 (+75 Cost, Merit 3)
Crest100/250 (Expert)600-200 (+100 Cost, Merit 4)
Ensorcelling50/250 (Journeyman)400-50
Mysticism50/250 (Journeyman)350-50
Meditation50/250 (Journeyman)300-50
Resistance75/250 (Journeyman)250-75
Fitness50/250 (Journeyman)175-50
Small Merit, Buisness125- 125, Merit 5
 
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Inventory
  • 1 Fine Leather and hide Outfit, Vest, soft hide pants, Belt, Boots, Cloak+Hood
  • 1 Set of Well Forged Iron Armor, Full
  • Toiletries set, brushes, combs, Files, Hygiene supplies
  • Traveling supplies, Tent, bedroll, Etc
  • Ensorceller's Kit, Primitive
  • Mysticism Kit, Primitive
  • Leatherworker's Kit, Average
  • Traveling Smith's Kit, Average
  • Alchemistry Set, Primitive
 

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Antarok is a living forum roleplaying game with experience-based progression where time flows in the game as it does in the real world.

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